Neutral Heros Complete Guide

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Neutral Heros Complete Guide

Post by Cyber World™ on Mon Mar 02, 2009 1:23 am

Neutral Heros Complete Guide

<table class="t_table" align="center" cellspacing="0" width="163"><tr><td colspan="3">http://www.battle.net/war3/images/human/animation-top.gif</td></tr><tr><td width="15">http://www.battle.net/war3/images/human/animation-left.gif</td><td width="133">http://www.battle.net/war3/images/neutral/units/animations/seawitch.gif</td><td width="15">http://www.battle.net/war3/images/human/animation-right.gif</td></tr><tr><td colspan="3">http://www.battle.net/war3/images/human/animation-bottom.gif</td></tr></table>http://www.battle.net/war3/images/human/units-name-left-left.gif<table class="t_table" align="center" cellspacing="0" width="98%"><tr><td>http://www.battle.net/war3/images/human/units-name-left.gif</td><td>http://www.battle.net/war3/images/neutral/headers/heroes-seawitch.gif</td><td>http://www.battle.net/war3/images/human/units-name-right.gif</td></tr></table>http://www.battle.net/war3/images/human/units-name-right-right.gifhttp://www.battle.net/war3/images/neutral/units/portraits/seawitch.gif
http://www.battle.net/images/blank.gifA
mystical Hero, adept at ranged combat. These scaly denizens of the
ocean have often been associated with the coming of prodigious storms,
but few have actually seen them rise from the sea and lived to tell the
tale. Attacks land and air units.
http://www.battle.net/images/blank.gif

<table class="t_table" align="center" cellspacing="0" width="98%"><tr><td>http://www.battle.net/war3/images/human/header-left.gif</td><td>http://www.battle.net/war3/images/human/headers/header-stats.gif</td><td>http://www.battle.net/war3/images/human/header-right.gif</td></tr></table>
<table class="t_table" align="center" cellspacing="0"><tr><td><table class="t_table" align="center" cellspacing="0"><tr><td>Cost:</td><td>http://www.battle.net/war3/images/gold-sm.gif 425 http://www.battle.net/war3/images/lumber-sm.gif 135 http://www.battle.net/war3/images/supply-sm.gif 5
</td></tr><tr><td>Attack Type:</td><td>Hero</td></tr><tr><td>Weapon Type:</td><td>Missile</td></tr><tr><td>Armor Type:</td><td>Hero</td></tr><tr><td>Cooldown:</td><td>1.9</td></tr><tr><td>Range:</td><td>60</td></tr></table></td></tr></table>
<table class="t_table" align="center" cellspacing="0"><tr><td><table class="t_table" align="center" cellspacing="0"><tr><td>Primary Attribute:</td><td>Intelligence</td></tr><tr><td>Strength Bonus per Level:</td><td>2</td></tr><tr><td>Agility Bonus per Level:</td><td>1</td></tr><tr><td>Intelligence Bonus per Level:</td><td>3</td></tr><tr><td>Health Regeneration:</td><td>Always</td></tr><tr><td>Mana Regeneration:</td><td>.01</td></tr></table></td></tr></table><table class="t_table" align="center" cellspacing="0"><tr><td><table class="t_table" align="center" cellspacing="0"><tr><td>Day Sight:</td><td>180</td></tr><tr><td>Night Sight:</td><td>80</td></tr><tr><td>Speed:</td><td>Average (270)</td></tr><tr><td>Build Time:</td><td>55</td></tr><tr><td>Transport Space
Usage:</td><td>1</td></tr><tr><td>Production Hot Key:</td><td>G</td></tr></table></td></tr></table>
<table class="t_table" align="center" cellspacing="0" width="98%"><tr><td>Level</td><td>Attack (Ground/Air)</td><td>Armor</td><td>Strength</td><td>Agility</td><td>Intelligence</td><td>Hit Points</td><td>Mana</td></tr><tr><td>1</td><td>24-34 [29 avg]</td><td>3</td><td>15</td><td>16</td><td>22</td><td>475</td><td>330</td></tr><tr><td>2</td><td>27-37 [32 avg]</td><td>3</td><td>17</td><td>17</td><td>25</td><td>525</td><td>375</td></tr><tr><td>3</td><td>30-40 [35 avg]</td><td>3</td><td>19</td><td>18</td><td>28</td><td>575</td><td>420</td></tr><tr><td>4</td><td>33-43 [38 avg]</td><td>4</td><td>21</td><td>19</td><td>31</td><td>625</td><td>465</td></tr><tr><td>5</td><td>36-46 [41 avg]</td><td>4</td><td>23</td><td>20</td><td>34</td><td>675</td><td>510</td></tr><tr><td>6</td><td>39-49 [44 avg]</td><td>4</td><td>25</td><td>21</td><td>37</td><td>725</td><td>555</td></tr><tr><td>7</td><td>42-52 [48 avg]</td><td>5</td><td>27</td><td>22</td><td>40</td><td>775</td><td>600</td></tr><tr><td>8</td><td>45-55 [51 avg]</td><td>5</td><td>29</td><td>23</td><td>43</td><td>825</td><td>645</td></tr><tr><td>9</td><td>48-58 [54 avg]</td><td>5</td><td>31</td><td>24</td><td>46</td><td>875</td><td>690</td></tr><tr><td>10</td><td>51-61 [57 avg]</td><td>6</td><td>33</td><td>25</td><td>49</td><td>925</td><td>735</td></tr></table>
Hero
Names: Anna Kondra, Scilla Murkshadow, Ursula Snakemane, Lady
Venomtongue, Lady Serpentra, Lady Darkscale, Serena Scarscale, Asprah
Serpus, Venna Seastorm, Charib'dishal
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The
Naga Sea Witch is an exceptionally powerful Neutral Hero. While she
isn't a great melee fighter, the Sea Witch is useful for ranged
assaults and staying back behind the melee units in battle. The Sea
Witch is a great Hero and unit killer, mainly because of her Frost
Arrows' slow effect, which prevents enemies from fleeing from battles
as easily. By the time the other player realizes their hero is almost
dead, it will be too late and they'll be too slow to run away. The Sea
Witch is also great at delivering high damage to enemy Heroes or
clumped units with her Forked Lightning skill. She should target one of
the most powerful enemies first, to make sure it is hit by the
lightning. She becomes even more effective for combat with the Mana
Shield. Basically, the Sea Witch uses mana as hit points with this
ability, allowing her Intelligence to act for her instead of Strength.
With it, she can become at least partially decent for melee combat.
Once the Sea Witch gets to level 6, she can effectively destroy enemy
buildings with her Tornado skill. It can be stopped with a number of
enemy spells, but most players won't act in time to stop the Naga from
using her Tornado with maximum efficiency. Some good ideas for use of
the Sea Witch's skill points, are the following: First try placing
points in Forked Lightning for a good basic spell, followed by Frost
Arrows or Mana Shield if you plan on having fewer damage absorbing
units. You may find Mana Shield less useful in team games, because your
allies will probably have at least one warrior Hero for damage
absorption. You can also try to max out Frost Arrows for anti-hero
uses. The benefit of this is that if you have your army still intact,
the Sea Witch can chase the enemy hero and slow it while the rest of
your forces catch up and surround it. The Naga Sea Witch is usually a
good second Hero choice. Her Forked Lightning can instantly give a fair
amount of damage to 3 enemy units, but Frost Arrows is also a good
first support spell. Picking the Sea Witch first can, however, give
certain advantages, as Frost Arrows makes her a good hero killer, and
Mana Shield increases her life in a way. These spells can also be used
to prevent enemies from doing as much to her as normal. If you see a
fast hero or unit coming at your Naga, shoot it once with Frost Arrows
and run away. The distance you cover just after that might be enough to
get your Naga to safety. Give the Sea Witch speed boosting items such
as Gloves of Haste and Boots of Speed that add to her quickness in and
out of combat. When you want to cast Forked Lightning or Tornado, turn
off Frost Arrows because they drain a lot of mana. This will often keep
you from being able to cast Forked Lightning or Tornado, and can leave
you in a tough spot.

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Re: Neutral Heros Complete Guide

Post by Cyber World™ on Mon Mar 02, 2009 1:24 am

http://www.battle.net/war3/images/human/header-left.gifhttp://www.battle.net/war3/images/human/headers/units-spells.gifhttp://www.battle.net/war3/images/human/header-right.gif
http://www.battle.net/war3/images/neutral/spells/forkedlightning.gifForked Lightning
Calls forth a cone of lightning to damage enemies. Hits a maximum of 3 units.
<table class="t_table" align="center" cellspacing="0" width="98%"><tr><td>Level</td><td>Duration</td><td>Cooldown</td><td>Mana Cost</td><td>Range</td><td>Area of Effect</td><td>Allowed Targets</td><td>Effect</td><td>Hero Level Req</td></tr><tr><td>1</td><td>Instant</td><td>11 sec.</td><td>110</td><td>60</td><td>N/A</td><td>Air, Ground, Enemy, Organic, Neutral</td><td>85 damage per unit.</td><td>1</td></tr><tr><td>2</td><td>Instant</td><td>11 sec.</td><td>110</td><td>60</td><td>N/A</td><td>Air, Ground, Enemy, Organic, Neutral</td><td>160 damage per unit.</td><td>3</td></tr><tr><td>3</td><td>Instant</td><td>11 sec.</td><td>110</td><td>60</td><td>N/A</td><td>Air, Ground, Enemy, Organic, Neutral</td><td>250 damage per unit.</td><td>5</td></tr></table>

<blockquote>Forked Lightning Information
Make sure you are close enough to three units when casting Forked
Lightning. Unlike Chain Lightning, the Naga must be within range for
all three targets. </blockquote>
http://www.battle.net/war3/images/neutral/spells/coldarrows.gifFrost Arrows (Autocast)
Adds a cold effect to each attack, slowing a target enemy unit's attacks and movement.
<table class="t_table" align="center" cellspacing="0" width="98%"><tr><td>Level</td><td>Duration (Hero)</td><td>Cooldown</td><td>Mana Cost</td><td>Range</td><td>Area of Effect</td><td>Allowed Targets</td><td>Effect</td><td>Hero Level Req</td></tr><tr><td>1</td><td>5 (1.5) sec.</td><td>N/A</td><td>10</td><td>70</td><td>Unit</td><td>Air, Ground, Enemy, Neutral</td><td>+5 bonus damage, 30% attack rate, 30% movement speed</td><td>1</td></tr><tr><td>2</td><td>5 (1.5) sec.</td><td>N/A</td><td>10</td><td>70</td><td>Unit</td><td>Air, Ground, Enemy, Neutral</td><td>+10 bonus damage, 50% attack rate, 50% movement speed</td><td>3</td></tr><tr><td>3</td><td>5 (1.5) sec.</td><td>N/A</td><td>10</td><td>70</td><td>Unit</td><td>Air, Ground, Enemy, Neutral</td><td>+15 bonus damage, 70% attack rate, 70% movement speed</td><td>5</td></tr></table>


<blockquote>Frost Arrows Information
This ability is very useful for preventing enemy units or Heroes from
running away. Combine with Forked Lightning to kill units that try to
escape. Switch targets after firing to slow down multiple units at
once. Because it takes up a lot of her valuable mana, you may want to
toggle Frost Arrows off during minor battles and have the Naga attack
several different targets in large battles.
</blockquote>
http://www.battle.net/war3/images/neutral/spells/manashield.gifMana Shield
Creates a shield that absorbs damage by using the Sea Witch's mana. Blocks 100% of incoming damage.
<table class="t_table" align="center" cellspacing="0" width="98%"><tr><td>Level</td><td>Duration</td><td>Cooldown</td><td>Mana Cost</td><td>Range</td><td>Area of Effect</td><td>Allowed Targets</td><td>Effect</td><td>Hero Level Req</td></tr><tr><td>1</td><td>N/A</td><td>10 sec.</td><td>25</td><td>N/A</td><td>Personal</td><td>Self</td><td>1 damage per point of mana</td><td>1</td></tr><tr><td>2</td><td>N/A</td><td>10 sec.</td><td>25</td><td>N/A</td><td>Personal</td><td>Self</td><td>1.5 damage per point of mana</td><td>3</td></tr><tr><td>3</td><td>N/A</td><td>10 sec.</td><td>25</td><td>N/A</td><td>Personal</td><td>Self</td><td>2 damage per point of mana</td><td>5</td></tr></table>


<blockquote>Mana Shield Information
This ability is useful to prevent the Naga Sea Witch from dying. If the
enemy targets her, turn on Mana Shield. Be sure to turn it off when she
is no longer under attack. You can use Mana Potions to keep the shield
up longer. Before you load up on mana potions to feed your mana shield,
remember that until you have level 3 mana shield, Health Potions
provide more damage recovery for your gold.
</blockquote>
http://www.battle.net/war3/images/neutral/spells/tornado.gifTornado (Ultimate)
Summons a fierce controllable Tornado that slows enemy units' movement
speed, randomly tosses enemy ground units into the air and damages
enemy buildings. The Tornado does 50 damage per second to buildings
under it, and 7 damage per second to buildings in its general vicinity.
Lasts 40 seconds.
<table class="t_table" align="center" cellspacing="0" width="98%"><tr><td>Level</td><td>Duration (Hero)</td><td>Cooldown</td><td>Mana Cost</td><td>Range</td><td>Area of Effect</td><td>Allowed Targets</td><td>Effect</td><td>Hero Level Req</td></tr><tr><td>N/A</td><td>12 (6) sec.</td><td>120 sec.</td><td>200</td><td>90</td><td>27.5</td><td>Air, Ground, Building, Enemy, Neutral</td><td>Creates Tornado</td><td>6</td></tr></table>


Tornado Information
The main use of this ability is to destroy buildings. Tornado does
extreme damage to nearby buildings, light damage to buildings in the
general vicinity, slows units by a large amount, and tosses nearby
units and Heroes up into the air randomly. If you put a Tornado between
two buildings, you can get a large damage rate split between them.
Tornado is "siege for free" in that you can generally kill all of their
towers with it. Tornado brings units to minimum speed unless they are
speed 350 or faster. There are only 2 or 3 such units in the game.
Tornado also slows air units, unlike Earthquake. The Tornado slow area
is 60 (600 in-game). Tornado tosses units every 3 seconds, and the toss
lasts for 12 seconds. Tornado cyclones a particular unit once every 22
seconds. The Tornado's speed is 75. That means that Tornado more or
less disables 4 units continuously. It can also toss Heroes and break
channel spells potentially. Tornado Counters
This spell must be maintained to get the full effect. If the Naga Sea
Witch moves, the spell will not do its full damage. Force the Naga Sea
Witch to move from her location. This will stop the Tornado. You can
interrupt this spell with spells such as: Humans: Sorceress - Polymorph (uncastable on heroes)
Humans: Dragonhawk Rider - Aerial Shackles (uncastable on ground units)
Humans: Mountain King - Storm Bolt
Humans: Mountain King - Bash (uncastable on air units)
Orcs: Raider - Ensnare
Orcs: Tauren Chieftain - War Stomp (uncastable on air units)
Orcs: Witch Doctor - Stasis Trap (uncastable on air units)
Orcs: Shadow Hunter - Hex
Night Elves: Druid of the Talon - Cyclone (uncastable on air units)
Night Elves: Keeper of the Grove - Entangling Roots (uncastable on air units)
Undead: Crypt Fiend - Web (uncastable on ground units)
Undead: Dread Lord - Sleep
Undead: Dread Lord - Inferno (uncastable on air units)
Undead: Crypt Lord - Impale (uncastable on air units)
Neutral: Dark Ranger - Silence
Neutral: Dark Ranger - Charm (uncastable on heroes)
Neutral: Goblin Tinker - Cluster Rockets
Neutral: Pit Lord - Doom (uncastable on heroes)
Neutral: Fire Lord - Soul Burn
Neutral: Fire Lord - Volcano

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